YOU CAN RIGHT CLICK, DRAG, AND ZOOM IF YOU NEED TO

How to Play:

You have to keep all lights green, so if it goes red, either press the button, slide the slider, or turn the turner.

Known issues:

Page scrolls with mouse (We're very sorry we cannot fix this, we recommend using fullscreen, if anybody knows a workaround on itch for this, please comment!)

About:

ClickyShip was developed for GMTK GameJam 2024.

It's takes the idea of a control panel which is ever expanding as new jobs or new work is required.

It started out as a nuclear powerplant control panel which would grow as the days went on, but quickly turned into a weird space-flight simulator.

It's extremely simple to play, we focused on making a really polished interesting concept rather than having something deep and complex (although we feel deep and complex could be added).

We hope you have fun!

==Some Game Dev Info==

- Made in 2.5 days
- Made in custom JS engine with PixiJS
- All assets newly made for the game apart from clicking noises, victory noise and the characters in the rooms.

- Programmer & Art - Adam D
- Audio & Art - Artem M
- Music & Ideation - Math B

StatusReleased
PlatformsHTML5
Release date Aug 20, 2024
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
AuthoraJamDonut
Made withPixiJS
Tags2D, Casual, Cute, Exploration, Funny, Game Maker's Toolkit Jam, Mouse only, Retro, Short
Average sessionA few minutes
LanguagesEnglish
InputsMouse
AccessibilityTextless

Development log

Comments

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Dear aJamDonut,

I hope you’re doing well! We are reaching out from Banzan Studios, the team behind SnackR—an exciting new platform that combines the best of TikTok, YouTube, and Patreon, specifically designed for creators like you. We’ve been following your work, and we’re particularly impressed by your project, "clickyship" The creativity behind it caught our attention, and we believe it would resonate well with our growing audience on SnackR. SnackR is an all-in-one platform where creators can share games, animations, and comics, and engage with a dedicated mobile-first audience. This is built by a team of folks who have been creators themselves and have faced the same problems that young creators like you do. Each feature and functionality is built while keeping the ‘Creator’ in mind. We're focused on giving creators control over their content and its reach, and we'd love for you to be part of this journey. While "clickyship" truly stood out to us, you’re not limited to submitting just that—we’d be thrilled to explore any other game or project you think might be a great fit for SnackR as well. If you're interested in learning more about how SnackR could benefit you and help you reach new audiences, I’d love to discuss this further. Please let me know if you’re available for a quick chat. Feel free to check us out in the meantime: Website: https://banzan.co/ Instagram: https://www.instagram.com/banzanstudios/ LinkedIn: https://www.linkedin.com/company/banzanstudios/ I’ll also share a short video showcasing what SnackR is all about—this will give you a better sense of how we’re creating a platform tailored for creators like you: ~ https://www.instagram.com/p/DCVjW1LIM07/ Here's the actual app on Google Play. Let me know what you think! ~ https://play.google.com/store/apps/details?id=app.web.banzan_snackr.twa&hl=en

Looking forward to hearing from you! :)

Best regards,

Banzan Studios

i like the idea you took out of the theme, it's short enough to keep you into it, good work!

I won!

Nice game i like the art style

I really like the art and game design, but I really don't have a clue what I'm meant to be doing. What should I be doing first? Do I wait for the first cycle and then click on something?

You have to keep all lights green, so if it goes red, either press the button, slide the slider, or turn the turner xD

oh! I get it! it's actually pretty fun to play!
I'd suggest adding a little green arrow in the direction the player needs to click or drag on something. I didn't get what to do because I didn't realise that I couldn't interact with the switch until the light went red.

updated description, thanks

I think maybe scrolling on the webpage caused the ship not to show, just deployed a fix.